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# What is the value of 5 2 ?  10 No Pierre, 5 2 is 5 X 5; it is not 5 X 2 What is the value of 5 2 ?  25 Great! Do you want another exercise? What is the.

## Présentation au sujet: "What is the value of 5 2 ?  10 No Pierre, 5 2 is 5 X 5; it is not 5 X 2 What is the value of 5 2 ?  25 Great! Do you want another exercise? What is the."— Transcription de la présentation:

What is the value of 5 2 ?  10 No Pierre, 5 2 is 5 X 5; it is not 5 X 2 What is the value of 5 2 ?  25 Great! Do you want another exercise? What is the value of 5 2 ?  10 No Pierre, 5 2 is 5 X 5; it is not 5 X 2 What is the value of 5 2 ?  25 Great! Do you want another exercise?

Forgete-learning Prof. Pierre Dillenbourg Centre de Recherche et d’Appui sur la Formation et ses Technologies (CRAFT) ? 1995 2005 2015

Lectures Readings Exercises Hands-On VideoConf Hypertexts CBT & CAL Simulations School e-Learning

Lectures Readings Exercises VideoConf Hypertexts CBT & CAL School

Lectures Readings Exercises VideoConf Hypertexts CBT & CAL School

Histoire des “confisquables” 1950: Stylos à plumes 1960: Stylos à bille 1970: Calculettes 2000: Télélphones portables

Technology has no intrinsic pedagogical value

Lectures Readings Exercises VideoConf Hypertexts CBT & CAL School

e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Ubiquitious : tangible, roomware, wearables, …

Lectures Readings Exercises Hands-On Gymnasium Berufs BildungCompany Corporate Association

e-Learning : video, hypertext, CBT, simulation,…

VideoConf Hypertexts CBT & CAL Simulations e-Learning This screen is too small ! Le Zinc (UMH, Belgium)

Useful e-Learning will not disappear

Modelling Space (UAe, Greece)

Belvedere (Univ. Hawaii, USA)

Loom (MIT, USA)

http://bitsandspaces.ethz.ch

Think horizontally Teacher Student

The «ArgueGraph » script Phase1

Phase 2 The «ArgueGraph » script

Phase 3 The «ArgueGraph » script

Design choices Immediate FB Delayed FB Microworld FB Theories Behavioursim Constructivism Metacognition Phase 4 The «ArgueGraph » script

Integrated Learning Scripts Individual Group Social

e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Don’t start an e-learning project!

Mobile Learning

Learn Anytime Anywhere

Show it to me

Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

Location Awareness

LINUX / MAC ?

Computing in the Wild Girard in, Jermann & Nova (CRAFT, EPFL)

Student Teacher Apprentice Boss School Company

Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise

Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier

Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier

Maintain the consistency of training activities distributed over many places. Etudiant: Marc Staub Entreprise: Dubout Charpentes Chantier: Auberge Apples Mise à jour: 22.02.05 à 15:12 Etudiant: Marc Staub Entreprise: Dubout Charpentes Chantier: Auberge Apples Mise à jour: 22.02.05 à 15:12

Shoutspace Urban Tapestries Location-Based Services Position + Annotation

e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Back to Real Space

e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Ubiquitious : tangible, roomware, wearables, …

The Disappearing Computer

Ubiquitous Computing

Ubquitous Computing http://www.smart-its.org/artefacts/artefacts.html

Wearables http://borglab.media.mit.edu “A person's computer should be worn, much as eyeglasses or clothing are worn, and interact with the user based on the context of the situation. “

Wearables Today’s Stories Kids’Cam

http://www.shape-dc.org/highlights/story.html http://www.ambient-agoras.org/ http://www.fogscreen.com/ France Telecom Diversity of Outputs

Diversity of Inputs http://www.hitl.washington.edu/people/cj/PT/pt.html http://web.media.mit.edu/~joep/SpectrumWeb/captions/Carpet.html http://www.mrl.nott.ac.uk/

Roomware http://www.ipsi.fraunhofer.de http://www.wilkhahn.fr/

Tangibles McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March.

MIT, MediaLab

e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Inventing learning technologies for vocational training requires to open our mind to things that do not look like learning technologies. Ubiquitious : tangible, roomware, wearables, … P. Dillenbourg, EPFL

Don’t predict the future, invent it

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