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What is the value of 5 2 ?  10 No Pierre, 5 2 is 5 X 5; it is not 5 X 2 What is the value of 5 2 ?  25 Great! Do you want another exercise? What is the.

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1 What is the value of 5 2 ?  10 No Pierre, 5 2 is 5 X 5; it is not 5 X 2 What is the value of 5 2 ?  25 Great! Do you want another exercise? What is the value of 5 2 ?  10 No Pierre, 5 2 is 5 X 5; it is not 5 X 2 What is the value of 5 2 ?  25 Great! Do you want another exercise?

2

3 Forgete-learning Prof. Pierre Dillenbourg Centre de Recherche et d’Appui sur la Formation et ses Technologies (CRAFT) ? 1995 2005 2015

4 Lectures Readings Exercises Hands-On VideoConf Hypertexts CBT & CAL Simulations School e-Learning

5 Lectures Readings Exercises VideoConf Hypertexts CBT & CAL School

6 Lectures Readings Exercises VideoConf Hypertexts CBT & CAL School

7 Histoire des “confisquables” 1950: Stylos à plumes 1960: Stylos à bille 1970: Calculettes 2000: Télélphones portables

8 Technology has no intrinsic pedagogical value

9 Lectures Readings Exercises VideoConf Hypertexts CBT & CAL School

10 e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Ubiquitious : tangible, roomware, wearables, …

11 Lectures Readings Exercises Hands-On Gymnasium Berufs BildungCompany Corporate Association

12 e-Learning : video, hypertext, CBT, simulation,…

13 VideoConf Hypertexts CBT & CAL Simulations e-Learning This screen is too small ! Le Zinc (UMH, Belgium)

14 Useful e-Learning will not disappear

15 Modelling Space (UAe, Greece)

16 Belvedere (Univ. Hawaii, USA)

17 Loom (MIT, USA)

18 http://bitsandspaces.ethz.ch

19 Think horizontally Teacher Student

20 The «ArgueGraph » script Phase1

21 Phase 2 The «ArgueGraph » script

22 Phase 3 The «ArgueGraph » script

23 Design choices Immediate FB Delayed FB Microworld FB Theories Behavioursim Constructivism Metacognition Phase 4 The «ArgueGraph » script

24 Integrated Learning Scripts Individual Group Social

25 e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Don’t start an e-learning project!

26 Mobile Learning

27 Learn Anytime Anywhere

28 Show it to me

29 Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

30 Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

31 Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

32 Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

33 Simulation inputs WiSim (Z. Crivelli, CRAFT, EPFL)

34 Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

35 Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

36 Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

37 Simulation outputs WiSim (Z. Crivelli, CRAFT, EPFL)

38 Location Awareness

39 LINUX / MAC ?

40 Computing in the Wild Girard in, Jermann & Nova (CRAFT, EPFL)

41 Student Teacher Apprentice Boss School Company

42 Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise

43 Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier

44 Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier Elève Prof Ecole Elève Sup. Entreprise Elève Sup. Entreprise Elève Sup. Entreprise Chantier

45 Maintain the consistency of training activities distributed over many places. Etudiant: Marc Staub Entreprise: Dubout Charpentes Chantier: Auberge Apples Mise à jour: 22.02.05 à 15:12 Etudiant: Marc Staub Entreprise: Dubout Charpentes Chantier: Auberge Apples Mise à jour: 22.02.05 à 15:12

46 Shoutspace Urban Tapestries Location-Based Services Position + Annotation

47 e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Back to Real Space

48 e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Ubiquitious : tangible, roomware, wearables, …

49 The Disappearing Computer

50 Ubiquitous Computing

51 Ubquitous Computing http://www.smart-its.org/artefacts/artefacts.html

52 Wearables http://borglab.media.mit.edu “A person's computer should be worn, much as eyeglasses or clothing are worn, and interact with the user based on the context of the situation. “

53 Wearables Today’s Stories Kids’Cam

54 http://www.shape-dc.org/highlights/story.html http://www.ambient-agoras.org/ http://www.fogscreen.com/ France Telecom Diversity of Outputs

55 Diversity of Inputs http://www.hitl.washington.edu/people/cj/PT/pt.html http://web.media.mit.edu/~joep/SpectrumWeb/captions/Carpet.html http://www.mrl.nott.ac.uk/

56 Roomware http://www.ipsi.fraunhofer.de http://www.wilkhahn.fr/

57 Tangibles http://www.cs.colorado.edu

58 Tangibles McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March.

59 MIT, MediaLab

60 e-Learning : video, hypertext, CBT, simulation,… Integrated Learning : collaborative environments Real world : location based services, mobile devices Inventing learning technologies for vocational training requires to open our mind to things that do not look like learning technologies. Ubiquitious : tangible, roomware, wearables, … P. Dillenbourg, EPFL

61 Don’t predict the future, invent it


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